function boot() {
alert("boot");
drawShape(document.getElementById('canvas'));
drawShape(document.getElementById('vmlcanvas'));
}
function drawShape(canvas){
// get the canvas element using the DOM
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
// Draw shapes
ctx.fillRect(25,25,100,100);
ctx.clearRect(45,45,60,60);
ctx.strokeRect(50,50,50,50);
} else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}