<canvas id="canvas" width="300" height="150"></canvas>
<canvas id="canvas2" width="300" height="150"></canvas>
<canvas id="vmlcanvas" class="vml" width="300" height="150"></canvas>
function boot() {
draw(document.getElementById('canvas').getContext('2d'));
draw(document.getElementById('canvas2').getContext('2d'), 1);
draw(document.getElementById('vmlcanvas').getContext('2d'));
}
function draw(ctx, disableShadowBlurAPI) {
if (disableShadowBlurAPI) {
ctx.xShadowBlur = 0; // Old Silverlight(ver1, ver2) rendering simulate
}
ctx.shadowBlur = 1;
ctx.shadowOffsetX = 5;
ctx.shadowOffsetY = 10;
ctx.shadowColor = "gray";
ctx.lineWidth = 5;
ctx.globalAlpha = 0.5;
var grad1 = ctx.createLinearGradient(105,0, 200,100);
grad1.addColorStop(0, 'yellow');
grad1.addColorStop(0.25, 'red');
grad1.addColorStop(0.75, 'blue');
grad1.addColorStop(1, 'limegreen');
ctx.xMissColor = "blue";
ctx.strokeStyle = grad1;
ctx.strokeRect(105,0, 100,100);
var grad = ctx.createRadialGradient(50,50,10,50,50,50);
grad.addColorStop(0, 'yellow');
grad.addColorStop(0.25, 'red');
grad.addColorStop(0.75, 'blue');
grad.addColorStop(1, 'limegreen');
ctx.xMissColor = "limegreen";
ctx.beginPath();
ctx.arc(50, 50, 50, 0, Math.PI*2, false);
ctx.strokeStyle = grad;
ctx.stroke();
ctx.beginPath();
ctx.arc(200, 50, 50, 0, Math.PI*2, false);
ctx.strokeStyle = "gold";
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, 150);
ctx.lineTo(300, 0);
ctx.strokeStyle = "rgba(12%,34%,56%,0.4)";
ctx.stroke();
}