<canvas id="canvas" width="150" height="150"></canvas>
<canvas id="canvas2" width="150" height="150"></canvas>
<canvas id="vmlcanvas" class="vml" width="150" height="150"></canvas>
function boot() {
draw(document.getElementById('canvas').getContext('2d'));
draw(document.getElementById('canvas2').getContext('2d'), 1);
draw(document.getElementById('vmlcanvas').getContext('2d'));
}
function draw(ctx, disableShadowBlurAPI) {
if (disableShadowBlurAPI) {
ctx.xShadowBlur = 0; // Old Silverlight(ver1, ver2) rendering simulate
}
// create new image object to use as pattern
var img = new Image();
img.onload = function(){
// create pattern
var ptrn = ctx.createPattern(img,'repeat');
ctx.shadowBlur = 15;
ctx.shadowOffsetX = 10;
ctx.shadowOffsetY = 10;
ctx.shadowColor = "gray";
ctx.beginPath();
ctx.strokeStyle = ptrn;
ctx.fillStyle = ptrn;
ctx.lineWidth = 6;
ctx.strokeRect(10,10,40,40);
ctx.strokeRect(30,30,40,40);
ctx.fillRect(50,50,40,40);
ctx.fillRect(70,70,40,40);
}
img.src = 'images/wallpaper.png?' + (new Date).getTime();
}